Kooks at the Kremlin

Dutch and Dillon win a free trip to Russia on a private jet. Little did they know, their pilot is a spy planning to crash the jet into the Kremlin and frame D&D in order to start a war between the United States and the USSR. In mid-flight the pilot sets the jet on a locked course toward the Kremlin and bails out, leaving D&D to decide whether to escape or try to keep the jet from crashing and prevent World War III.